Zuckerberg right on VR?

Facebook founder uses hurricane-hit Puerto Rico for VR demo

Wired

Zuckerberg's social VR is a future nobody really wants or needs

Back in 2014, Mark Zuckerberg unzipped his wallet and splashed $2 billion (£1.5bn) on the virtual reality hardware of Oculus. At the time, the Rift's headset had been a runaway crowdfunding success but remained out of reach of consumers. "Imagine sharing not just moments with your friends online, but entire experiences and adventures," the Facebook founder wrote in a status update at the time.

Zuckerberg's vision for virtual reality has always involved a social aspect, he's often touted the potential communication benefits of strapping on a headset and chatting with friends.

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What is Virtual Reality? - Virtual Reality Society

The definition of virtual reality comes, naturally, from the definitions for both 'virtual' and 'reality'. The definition of 'virtual' is near and reality is what we experience as human beings. So the term 'virtual reality' basically means 'near-reality'. This could, of course, mean anything but it usually refers to a specific type of reality emulation.

We know the world through our senses and perception systems. In school we all learned that we have five senses: taste, touch, smell, sight and hearing. These are however only our most obvious sense organs. The truth is that humans have many more senses than this, such as a sense of balance for example. These other sensory inputs, plus some special processing of sensory information by our brains ensures that we have a rich flow of information from the environment to our minds.

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